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Good! 87 posts in total. Keep on posting.

2020

Subsurface Scattering in Raster Pipeline of UE4

12-09

An Outline of the UE4 Deferred Shading Pipeline

11-16

Translucency Shader in Ray Tracing Pipeline of UE4

11-10

我说,那就飞吧我的天马行空

09-24

Notes on Some Difficult Points in BRDF and Ray Tracing

09-17

A Simple Understanding of Gamma Space and Linear Space

08-18

How to Paint Furshell Flowmap in Houdini

08-13

坐标系变换的简易理解——以切线空间与世界空间为例

08-03

工作细节笔记

07-24

从模型到图形——我的实时渲染管线记录

06-30
123…9
Diary

Diary

WHAT A NICE DAY

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